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How the Nintendo Wii remote came to be

Industrial Design
Posted by DT
Sep 05, 2007
(4 comments)






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You might have caught this on Gizmondo, but if you have not, it seems in 2001 Matt Presta from Bridge Design was brought in to conceptualise, as a product pitch, the idea of a revolutionary motion sensing game remote control to Nintendo. I’m not so sure if this started it all, but the idea must have stuck and we have what we have today in the form of the Wii Controller today. I am however interested to see how the development went on after this initial pitch seemingly failed and how Nintendo came to settle on the current configuration and shape.

GyroPod_Sketchbook
Nice configuration studies and development sketches!

We were brought in to help [Gyration] pitch their gyro technology (which had previous only been used in pointing/mouse devices) to Nintendo for more complex use in gaming—an idea way ahead of its time back in ‘01.

Based on a requirement to roughly preserve the existing Game Cube button layout we created usability concepts that would work for one- or two-handed gaming. We experimented with different configurations through sketches, models and interviewing various hardcore gamers.

Gyration decided to hedge their bets choosing the quick-release idea as it could work for split-handed gaming without shaking up the already old-fashioned two-handed controller paradigm. We weren’t party to discussions between Gyration and Nintendo so we don’t know exactly how Nintendo arrived at their solution.

It would have been fun to take the project further than just a rough usability prototype though. It is cool to see that at least Nintendo finally decided to take the huge risk in developing the current (ambidextrous) Wii controller.

BTW, for the record most of us designers support you lefties out there. Unfortunately the business world often decides that ambidextrous attributes aren’t worth the effort.

Via: Gizmondo





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Comments

drewkora
Sep 05, 07 – 10:56 pm

Very interesting. I’ve read af ew articles about the development of the Wii remote, thoguh I have to dig them up or remember where they were. I do know one thing is for sure, the current shape was adopted to make it look as familiar to EVERYONE as possible. That’s why they went the visual direction of making it look so much like a remote. I mean, even their decision to call it a ‘remote’ and not a ‘controller’ or ‘game pad’ reflects that too.

DT
Sep 06, 07 – 1:50 pm

I think so as well, I believe the design strategy here was a really important element in driving the final form. Furthermore the close empathy with the target market, ie the non-gamer was the key factor as well.

Two thumbs up Nintendo!

Chess Openings Guru
Dec 12, 07 – 5:47 am

The Nintendo Wii remote was a genius idea. Who knew that this all started 5 or 6 years ago, when we were all still playing Nintendo 64!

The Wii Finder
Apr 27, 08 – 5:50 pm

Yes totally agree, the Nintendo Wii mote is a revolutionary step forward in gaming and is the exact reason this simple little white box has appealed to such a diverse market of new gamers and even fitness fanatics.

It works and its fun so shake those wii motes and shake them hard!



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