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The future relationship of IP and Industrial Design

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Thanks for visiting and please keep in touch? ~ D.T.

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Image: Colador 2 by Josep Altarriba

Fellow designer blogger csven has written a great article on his observations on the state of Intellectual property and its future impact on Design and of cause Industrial Design as well.

Here is an excerpt:

At some point, p2p networks won’t have just mp3 files, they’ll have CAD files. When they do, the first thing that will happen is factories in distant corners of the manufacturing world will start churning out bootleg product at a pace that will make current infringement look like pre-Napster music “sharing”. After that people will start using locally-based fabbing services to rapid manufacture parts the way people used to photocopy stuff at the local copy shop. Eventually, home-based 3D printers (or, possibly in the more distant future, nano-factories) will allow people to fab something as easily as they currently print their digital photos.

That’s the future. It’s all up for grabs. Creatives can either try to fight it or they can figure out new business models.

This is a multi-fold discussions with many considerations.

The Intellectual Property Protection Myth

Personally for me I have long given up on this IP nonsense. If your entire business plan is backed by an IP you got a problem. It takes only about a 10% modification of a design to over come an IP protection. Put it this way if you really wanted to take the effort to copy something its not really that difficult.

The reality is an IP only has specific coverage, and if your technology has value and multiple applications then by all means protect it and sell it. IP is a sink hole of funds, but if you can farm it out for royalties then go for it!

The real rules of the Game

The reality of things are a successful content (music, product, object etc.) is more than IP. It is a well oiled engine of branding, design language, technology, manufacturing, and marketing. All added together makes it a hard act to follow.

Just look at Apple? Their products not only push the edge of design minimalism, but their part construction is flawless and extremely difficult to replicate without specific technology. Furthermore any vendor that steps out of line with Apple will never survive due to their brand equity walking out of the door.

At the end of the day, my view is copy all you want, but you ain’t getting into the infrastructure I have created.

The IP point of it All?

On the other end, I find the extent by which IP is often enforced is just plain ridiculous! As csven laments it has just went overboard and stink of corruption and dirty politics.

While copying in any form is always bad, but claiming a loss of business that forces obscene settlements particularly in the music industry? It’s just not logical unless if you can prove if that person would have bought your product in the first place should such MP3 downloads are not available.

A cease and desist punishable by the law or fines is good enough. What point is there to bankrupt a poor struggling housewife when her young naive son downloads?

IP and Creatives

At the end of the day we are fast approaching a creativity cusp. A melting pot of fast internet, digital media, and miniaturization of manufacturing (fabbing). When you can download CAD files off the net and “print it” on your desktop, my inclination is to give the files away for free!

And why not? It takes a big change in mind set, but the reality of trying to protect digital media is like carrying water in a sieve.

From a designer’s stand point, content creation NOT content protection will becomes even more and more important. It will also become a discussion of the difference between amateur and professionals. I coined the term Hyper-creative in my previous post “Fabbing: A primer for Guerilla Design Strategies” and that will be what design professionals need to become in this new product development era ruled by digital media and the Internet.

Autumn in Nanjing

Designer Musings
Oct 29, 2007

China is actually a wonderful place with many interesting things that shows its culture evolving as it finds a happy relationship between east and west. Enjoy the photos.

Colorful lunch
A lunch of stir fry vegetables and pork that was both colorful to look at and taste.

Mobile Phone in Lifts
I hate the fact that mobile phones get cut off in the lift. Obviously someone figured our that communications is vital in China and subsequently designed this lift and sign to remind you of the fact this lift is communication friendly.

Christmas Trees
Christmas Trees in China?

Lamp Post
Not sure how this street lamp works?

Love Machine
Hack up a tube of speakers and you have your “Love Machine”!

Onion buds
The resourcefulness of the Chinese constantly amazes me. I found this outside a small eatery where we had lunch.

Onion Buds
They were growing onions right outside their shop in a plot of earth surrounding a tree. The plot was beautifully cared for.

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Dinner was a fantastic scary oily mess that was oh so amazing!

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At a local Nanjing shopping area. East meets West as Burger King is situated below classic Chinese architecture.

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A kiosk advertising Peanut Milk. Peanut Milk???

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Traditional Chinese snacks with my favourite roasted chestnuts in charcoal in baskets on the left.

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Amazing feats of civil engineering as bridges criss-cross over each other.

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Now my favourite, if you can ignore the spelling mistake. But the genius is the way the graphic designer played with the symbols for recyclable and non-recyclable.

The blogging hiatus continues this week

Announcements
Oct 24, 2007

Sorry again for the lack of posts this week and likely the next. After a mass flurry of activity, emails and phone calls over the weekend, I will now need to make an emergency trip and fly from Sydney to Nanjing, China today. I’ll be there to inspect a product’s final finishing and fit. Not the most ideal time for me personally, but it has to be done.

I’ve been to China before, but not the Nanjing area, so I am looking forward to see a different side of this planet and perhaps some pictures of the city scape soon. I know I’ll have a 5 hour wait transiting Hong Kong so perhaps some blogging time there.

Even more bags for my eye bags now on the “red-eye” flight. Please keep in touch.

On the Horizion…

Announcements
Oct 18, 2007

It’s been a really tiring last couple of weeks for me and hence a real slow down in my blog posts. As one of my post alluded too, the fourth quarter is a mad rush to finalise product launches and garner new business for the next year. So I have been flat out exhausted till past mid-night writing emails, checking designs, project planning and management, and on conference calls with colleagues and vendors from all over the world. It’s not quite done and will be bumpy going forward in the next week as well.

In unrelated news, I been thinking about a change and I think I will try a new blog posting strategy and that is to post less and only focused on my quality article posts. The web is filled with mindless pollution that just causes more “information overload”. I don’t really want to be part of that Therefore I will only post if I have something significant to say.

Along this same lines of thought, I have moved all the other little interruptions (ie design meta links, twitter, flicker images etc.) on to my tumble blog life stream on designsojourn.net. This keeps this blog as a very clean read, and hopefully an overall better visiting experience.

Therefore I plan to drop my post frequency to 1-2 article posts a week (round about 1000 words), and to also include at least 1 shorter design tip post that everybody seems to love! This drops my total weekly posting frequency to 2-3 times a week instead of the current 3-4.

With the extra time freed up:

1) I like to do more work on my experimental industrial design projects in my sketch book such as the Un-p3 (it’s going well by the way and do look out for an update soon), iPod casings, and toy fabbing. Not only is it all self-actualization for me as I don’t do much design these days as a manager, its just that I do like to walk the talk sometimes.

2) Spend some time on personal projects like research, interviews, and reading up on design theories etc. The “Think” part in the think > draw > make loop!

3) Finally, engaging the design communities more through blog comments, forums and networks. Something I just don’t do enough of but enjoy tremendously.

So I hope we are all good with this and as I love to hear all your great feedback, do same me some if you have any?

Let’s talk about Design Strategy and Sustainable Behaviors

Mario Vellandi author behind the very excellent Melodies in Marketing, spent the last couple of weeks conducting a hard hitting interview on my views on the future of industrial design, design strategy and sustainable design. It was a great discussion with very high level content and interesting ideas exchanged between Mario and I. As I am committed to being part of Blog Action Day (which is today!), I thought it would be great timing to post this interview as part of Design Sojourn’s commitment to green design. This interview is also jointly posted an his site.



On with the Interview!

vellandi-48.jpgMV: To build some greater perspectives on product design in the modern age, I’ve invited DT of Design Sojourn to a little chat about the subject. DT helps build objectives, strategies and development plans for consumer electronics firms across Asia. He’s been a pioneer in promoting the field of Industrial Design, in many more regards than simply admiring fanciful oeuvres d’art et leurs aspects fonctionnels (French for art and functional objects). He reaches out to students and other professionals alike in sharing theory, trends, and best practices in the workplace and beyond, while celebrating the contributions of others to the field.

DT, thanks for stopping by and leaving some feedback on my post New Product Design Strategy. I feel that I’ve barely scratched the surface on this field, as most of what I’ve come to learn has been from my own experiences with CPG manufacturers, some friends, and my PDMA Handbook . What other kinds of strategies or considerations should marketers and product developers be making these days?


dt.jpgDT: Thanks for the wonderful introduction. I have to say you have nailed it at first go. With regards to your list of strategies, they are pretty much all there. But from my point of view I would consider them as tactical implementations instead.

These days marketing and product development and perhaps corporate people have to understand that Strategic product development takes a 360 degree holistic view and outlook. Also to me strategic product development is multi-disciplinary and success means satisfying all requirements of stake holders.

Under the current work environments, stories such as where marketing communications come up with great Ad campaigns but some how the products fall short on the brand promise, or Research and Development creates an amazing technology, but some how sales don’t seem to understand it, are very common.

Strategic product development prevents this. In many ways Industrial Designers are uniquely positioned to bridge this gap, as they have a multi-disciplinary approach to problem solving that is based on a strong background in research drawing inspiration from many sources.


vellandi-48.jpgMV: Interesting. It appears to me that the situation you’re pointing out is that there’s a disconnect between product development and the marketing function, arising in the form of communication. In theory, a firm is supposed to carry and update the product definition from its beginnings in concept development, through the product development phase, and into the launch phase where it is then slightly tuned for the target markets. Traditionally, the responsibility for this communication lays in the hands of project leaders, core product development leaders, and launch leaders.

But what happens leadership is weak or non-existent? This seems to be a common risk these days, with global distributed product development and outsourcing being as common as it is. What I believe you’re hinting at, is that communication is an inherent part of all design strategy. Not just for project management purposes, but for the eventual market success of the product as well. This means that marketing and product development have a responsibility to collaboratively spell out the product’s features, attributes, benefits, value proposition, and positioning. I think it’s irresponsible to expect marketing (especially outsourced agencies), to make all this up on their own.

Do you see the current climate of outsourced product development necessitating even stronger communication bridges with marketing and stakeholders? What do you think?


dt.jpgDT: It not so much about just fixing a disconnect or making communication better, its actually more about a strategic management of the product development process.

You could say that project management manages and forms a node point between say R&D and marketing thus facilitating good communication. In fact that is still a major requirement in making successful products. However in my view this is still a line function. Project managers are often so caught up in the daily grind such as, tracking schedules, negotiating contracts, ensuring deliverables, that I often find that they don’t have a chance to ask if all this madness is right in the first place.

Therefore as a result of this designers recently have been finding a niche, especially in large organisations. Their strategy visualisation skills are vital in ensuring if the organisation is travelling in the right direction in the first place. Furthermore the designers ability to move between disciplines or departments and empathising with them, means this new thought in strategic product development assumes that the designer is not a function of any other department (ie R&D or Marketing) but a function of management. As a result if you notice many successful companies today, such as Apple, P&G or IBM, have very senior design managers working closely with the CEO or the board of directors.

Not only that, if we zoom out from our discussion here, this is really all about innovation and getting ahead right? So if a designer’s strategy visualisation has to have any weight, it must come as a directive from the top. It is, ironically, pretty regimental if you look at it, but innovative thought, solutions and strategy puts people out of their comfort zone and if the “order” does not come from the top, personal motivations tend to get into the way of the best interests of a company.

This also leads me to you next point, outsourcing. It is inevitable, companies need to out source to stay alive. But the down side means development gets more fragmented and as a result the strategy stake holder is absolutely vital in ensuring that the end product meets all the expectations set out.


vellandi-48.jpgMV: I like your description of design leadership transcending the traditional organizational departments and becoming a part of upper management, should a company allow such integration. Although it might seem idealistic to imagine industrial designers reaching across different parts of the company to develop creative solutions where there are problems, I believe their greatest contribution to the firm lies with developing the company’s product innovation strategy and managing the product portfolio. This is an elevated position that will span disciplines in marketing, finance, r&d, and supply chain management, for which specialized masters education programs will be necessary.

Regarding outsourced product development, I see and share your concern. Traditionally, almost every part of a business can be outsourced these days. But in modern business theory, when marketing and innovation are outsourced, there lies a very large potential risk of losing company identity, a spiritual sense of ownership, direction, and control. Companies that maintain a long-term vision must keep this in mind, and thus exercise due care when working with third parties. As external activities become more important to the firm as critical competencies, the level of partner relationships must deepen and in-house talent has to be developed as appropriate to the circumstances. All I’m advocating is that to be true to yourself as a company, you are responsible for your own vision and direction. Partners can help you build upon that.

Before I begin my next question, what are your thoughts on this?


dt.jpgDT: I actually disagree with you to a certain extent, but you are correct to say that the characteristics of such very senior designers require many years of training and exposure to many parts of the organization. A good MBA, though not required, could help as well. Thus such designers with such abilities are rare indeed.

You are also correct to say that designers have the greatest contribution to innovation strategy and product portfolio, but that is what we traditionally think are the roles of designers. Don’t misunderstand me, I am not saying designers should take over or lead the functions of marketing or R&D etc., instead far from that. If you would like, the role of strategic designers are in a form of facilitators that make recommendations based on the empathy of the requirements of the rest of the team. Strategic designers work with the departments to find solutions in perhaps a role of a in-house consultant. Another way is to look at them are as “cooks”.

With regard to outsourcing, as you mentioned you can outsource everything including your own life. But these days companies are starting to get smart with this and realize you cant out source everything. So its only on one level that we need to talk about strong partnerships, but the smart companies are identifying their strategic competitive advantage and are choosing to keep it in house rather than out sourcing. Take for example HP they don’t outsource their printer component design.


vellandi-48.jpgMV: After looking over the classic design strategies previously covered, I noticed I hadn’t included Sustainability (which I’ll have to go back and fix). Some folks and organizations think of sustainability as a side consideration. However, I believe it is an essential strategy that should be included in the mix. Apart from ecological advantages in manufacturing, product usage, and disposal, there are also potential cost, quality, and performance advantages among others.

From some friends’ experiences in marketing communications and from articles on this subject, I see a larger emphasis on designers becoming well acquainted with eco-friendly inks, paper, and other supplies so that they can provide more leadership and direction to co-workers and management who aren’t as well informed.

How do you see product designers’ roles and activities when considering sustainable design? Could you share some unique perspectives from the consumer electronics industry?


dt.jpgDT: In fact sustainability has had its up and downs. It used to be a time where to be environmentally friendly you had to suffer with poor design or inferior products. Not any more. I would go almost as far to say that sustainability should be a given these days. Governmental requirements have help facilitate this as well. Products these days need to have lead free components, energy saving circuitry, a product end of cycle return strategy (ie used printer cartridges) as well as benefits if the product uses recyclable materials. Some companies do this better than others, but nevertheless this is all going in the background under the radar of most consumers.

However there in lies a bigger problem. Consumption. What is a point of making a product fully recyclable when people continue to buy? Case in point Apple iPods and mobile phones who’s life cycle is a notorious 6 months? The problem here is the energy and effort to recycle these products back into usable material far outweighs the environmental impact of virgin materials.

Therefore Sustainability 2.0 is not so much about recycling but more about creating “sustainable behaviours”. Getting mankind to be aware and control their consumption. Removing consumption demand also helps reduce planned product obsolescences. Of cause industrial designers and marketers here can have a huge role in interfacing humans with products and solutions, this is because changing a behaviour is a difficult thing to do.


vellandi-48.jpgMV: Interesting…from the way you put it and as I see it, promoting sustainable consumption patterns appears to be the next avenue of responsible creation and living. Traditionally, extending the usable life of a product implied they were better designed for long-term performance. This created loyalty and admiration in users, allowing for higher price acceptance. But the nature of these products was that their lifecycle was fairly long (let’s say 5+ years), and the rate of innovation in the product category was fairly low (in terms of functional utility in the eyes of consumers).

With highly innovative products in competitive markets, this is not the case as you pointed out. I’m concerned myself about the amount of e-waste purchased, consumed, and discarded…especially in regards to cell phones. Ultimately, it’s a sociological understanding of the long-term implications of rapid consumption that will need to be addressed. But when speaking to a colleague about this subject, we debated whether this pure ethical awareness approach is feasible. He proposed, and I agreed with, that ultimately there is always a business solution to end-of-lifecycle management. The challenge is setting up either reverse-logistics programs from manufacturers that promote this thinking, or establishing provincial/community programs.

In all, I see it as a systems-design approach that combines social awareness of responsible consumption patterns with processes to better handle end-of-life scenarios. It’s a big jumble that involves many differing factors. But I think commerce and people’s behavior will not change on their own, unless society (and unfortunately but necessarily government) generate effective awareness of the problems we face and demand change.

[Note as final question and response to summarize conversation]
What do you think about this?

I’ve thoroughly enjoyed our conversation about design strategy and sustainability in product development. Do you have any predictions or desires on what may lie ahead of us in the future regarding education, materials innovation, or other important topics?


dt.jpgDT: I believe that well designed products with long life cycles still have a role to play with encouraging sustainable behaviours. This is also applicable in high technology products as well. It is a misnomer actually and because of many safety requirements high technology products actually can last a long time. It is the software and components that keep making a product out dated, and as we now move into product experience and the intangiable aspects of software, this cycle will only get worst. The psychology of this touches on whole “keeping up with the Jones”, the haves and have not, and the constant need to be ahead of the rest and own something new. Again this is a behaviour thing and (no offence) owes much to do with very successful advertising and branding campaigns generating consumer desire. In other words, years of advertising encouraging consumer wants not needs.

Refocusing back on product design, I don’t think that that creating a business case for an end of life cycle management solution is the only answer. This to me is a discussion on prevention rather than cure and which side you want to be on. In many ways our efforts in recycling, recyclable materials, ROHS compliance, and EOL management etc. is a reaction to a problem, a cure if you would like. Therefore in this case the solution should be about nipping the issue in the bud.

I agree with you, it is not easy, and most of effort should really about education and educating the public. Its about managing consumption, changing behaviours and awareness. There are many opportunities where designers can come in to make the behaviour change easier, but much of it has nothing to do with making better or different consumer products. For example can you design an iPod that people wont want to change in 6 months? You might, but Apple wont do it because their business relies on this 6 month product life cycle. Then with education you then teach people to ask if you really need to upgrade your iPod every six months or better still do you even need an iPod in the first place? I don’t I just listen to the radio which is essentially a iPod with 2,000+ songs.

At the end of the day, as long as corporations rule, we don’t have much of a choice but to take bitter medicine at the end of the day. As it is even planned obsolescence is a big problem we face as designers and a reason why I made a decision a long time ago to avoid working in fast pace consumer electronics industry as much as possible.

But we can take heart as much of our efforts in teaching is working on the new generation and we are taking a step in the right direction. Systems design and management can be a key contributor in this discussion here. But if we don’t step by a look at the bigger picture, and as long as we don’t teach about adopting sustainable behaviours we will continue to fight a losing battle.

Going forward we are on a cusp of a new revolution and that is personal fabrication or fabbing. The time for Desktop Manufacturing will be is just around the corner in the next few years. I believe combined with the sustainability issue, this will force everyone involved the product development cycle to re-think what it means to make a product, especially when your customers can make exactly what they want. It is scary but I am really looking forward to it.

Thanks for this discussion, I totally enjoyed it and hope we can keep in-touch and perhaps in future collaborate.



What did you think of the interview?

I hope you enjoyed reading this interview as much as I did writing it. I love to hear what you thought about some of my points as well as if you like to see more interviews with other designers here at Design Sojourn?

Question of the week: How to move from Drawing to Designing?

Design Tips
Oct 13, 2007

This week’s question is from David, and avid 11 grader looking to get into a career in design. Wow they start young these days don’t they?

He writes:

I stumbled upon this blog by accident. I was actually typing in Google: “Sketching Tips” and found your article on the 11 tips. I’m still trying to work on my sketching skills.

Sorry before I continue, I should tell you a little a bit about myself. I’m a year 11 student, recently an Industrial Designer came into our Visual Communication class and introduced us to ID techniques. He basically taught us how to render with markers, ink wash and using Adobe Illustrator. I got a feel for it and I am loving it.

I have loved drawing since I was a kid. I’m good at copying a drawing really well. Yet this is going to sound contradictory, but sometimes I make up details without sticking to what is there. Haha.

Sorry I’m am getting side tracked, the reason I wanted to contact you was to get some advice. Right now, I am trying to develop my sketching skills AS WELL AS my design skills. Unfortunately, I have not been able to tap into the thinking outside the box bit.

I have tried some of your tips. Like Drawing with pen and such. I am making progress, but my drawings tend to look really flat and well, doesn’t have any punch when you look at it. Guess you will understand if I send you some of them. I hope to hear from you if possible. It would be great to learn from someone as great at design as you.

First of all, thanks for the great compliments.

You have now touched on an amazing point and one of the reasons why someone that can draw does not necessary make a good designer. Drawing is a technical skill that essentially reproduces on paper what the eye sees. It is to a certain extent sort of a biological photocopier if you would like. Of cause there is that interpretation element, but at the end of the day if you focus too much on drawing what will result is that you will have the ability to draw what you see, but not what you think.

To switch into designer mode, what you should be doing is now thinking of a shape or form and then using your technical skill of drawing to visualise it on paper. Have I lost you so far? Thus with this in mind, I continue to argue that you don’t have to have amazing drawing skills to be a great designer. Your drawing skills needs to be good enough to communicate what you have though up in your mind.

From your comments, the fact you are finishing up your sketches by making up details is a great start. This means you are starting to put in your own design thought into the drawing. Going forward what you now need to do is to improve your design sense or what elements make up a good design. This can be done in concurrent with your drawing ability.

1) Look for some books that describe design fundamentals or basic elements of design. It will talk about how a point, line, shape, volume, composition, proportion etc. all work together to make a great design.

2) After that take a conscious effort to not just look at objects around you, but to see it in its elements. Ask yourself when you see a beautiful object what sort of elements (line, shape, composition etc.) makes it a beautiful object. When you look at an ugly object, you ask yourself the opposite, what elements don’t work on this design.

3) Practice what you have observed by taking these objects you find that have poor design, and improve on it by drawing or sketching your designs on paper. Consider if you had to design a similar product, how would you do it.

4) Continue to read, look and see constantly. Design books and magazines as well as the internet all make great sources to inspire you as well as fill up that “design memory bank” in you head. I assume, as you read blogs, you would be computer savvy. So what you should now do is start a photo collection that can contain objects, architecture, environments, textures etc. that will make great source of inspiration in your future designs.

I hope these tips do help, and like anything, keep practising as you bound to get better in time. Also don’t be too hard on yourself, you still have another year to go in high school. But if you keep this up, by the time you get into design school you will be far ahead or any first year designer I have ever seen. Good Luck!

Update: Here are some great links to resources and books that were mentioned in this post.

1) Good books on Design Sketching

2) Do I have to be able to draw well to be a good designer?

3) Tips on how to improve your drawing ability.

Six Tips for Managing Design or Specification “Creep”

Design Articles
Oct 09, 2007

One of the issues that Industrial Designers, working in strategic roles, often face is the dreaded “Design Creep” or some call “Specification Creep”. Year after year it’s the same old unproductive story, and if I hazard a guess, it is probably the same for you as well. When a project starts out everyone is happy, loves your design and are rearing to go. But as time goes by, things change and people start to waver.

This often happens when you have been developing a program for many months already, that certain changes in the external environment starts to influence the scope of the product. They may loose confidence in your design, or like a hot new market leader or trend setter, or just want to get their money’s worth and pull out the shopping list. At the end of the day its all the same, “Design Creep” is when someone wants a change as he feels that your work may not good enough (for various reasons), or just wants it to do more that is currently does. This could result in either he/she just wanting to add new things or worst change your design!

Such changes in external environments that can influence your designs could also include changing market forces, technology advancements, government and certification changes, or something as simple as a change in the ownership by stake holders and the new guy has his own ideas. Going forward the trick is to ask are such environmental changes severe enough to make the changes in your product specification, particularly if its very late into the development process? Occasionally “Yes” but most of the time “No”. So how would we ensure that this is well managed?

1) Ensure you have as a detailed product brief as possible, that explains the entire process and the reasons for why a product exists within the overall strategic objective and framework. If necessary update it as you develop the product, and especially when your product gets more real in the detailed refinement phase. This is your life line with clients both of an internal or external nature.

2) Ensure that all stake holders have signed off on the document and its updates. This ensures unwavering commitment especially late in the process when all hell breaks loose.

3) Manage the expectations of all stake holders and keep discussions open. Get the buy-in early and ensure everyone has their say. Deal with new “Creep” issues quickly and decisively.

4) Know the design process like the back of your hand, and that milestones are really for finalizing issues and agreeing for things to be set in “stone”. When a design is “frozen” it is “frozen”.

5) The old adage is true, never give an inch, as you will have to take a yard. If necessary, I like to tell them instead, “Let us combined all these changes and make a version 2.0 as soon as possible”?

6) But be realistic, if it will mean the end of your product due to a failure in the market place, lets cut losses and make the change.

I like to conclude and say that most product development cycles can last 1-2 years or more. Thus such “Creep” can be a real unproductive problem if not well managed. Worst still you could have happily gotten the work done and then get slammed for not being “good” enough for considering it in the beginning. But hindsight is always 20/20, and I always remind people that the design decisions that were made were to the best of our knowledge at that time. We have to live with it and it is nobody’s fault. You can avoid and minimised this possibility with lots of experience in project management and by ensuring you plan and push your design concepts as far as possible in the first place. So how do we do this? That my friends is another story for another time.

England beating Australia in Rugby World Cup and Creativity

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Image Source: Reuters

Last night I, like many people in Australia and around the world, switched off my TV in sadness. England beat my beloved Australian Wallabies 12-10. While I sympathised with the Australia team, I can’t help admire the English team’s game strategy. The English played the game with ‘nads of steel and lots of courage, managing to keep their opponent off balanced using great team work and playing to their strengths. As a result they managed to shut the Australian offence down while still keeping to their own game plan.

By moving the ball round the field, challenging them in all sorts of ways, and then they had the game understanding later, the scrummaging and driving game, to close the game down.
~ Source: Reuters

While I’ll admit I’m no expert in the rules or nuances of this game, I realised that it was creativity that really won the game. As one of the Game Commentators observed at full time, the English players hit the Australian team on all fronts, moving the ball all over the place, in-deep, out-wide, while both wining the scrum and the loose balls. I could see that the Australians were just unprepared, and could not organise an offence while they scrambled in defence.

Also it seems to my simplistic arm chair critic’s mind that the English played a different game, which I liken to their other passion Football (Soccer). Their strategy seems to rely on Jonny Wilkinson goal scoring ability, while perhaps a “one trick pony” proved to be too much for the Wallabies as they just could not re-invent their game to beat that strategy.

Interestingly, this is a fact of life in almost all industries; creative thinking, re-invention, innovation and being able to react fast enough against the competition is the key to stay ahead. Sad to say, just like the Wallabies, many companies like Motorola, Sony, or Netscape, have fallen from their top perch as they were not able to do the above. Again I’m no expert, but could it be that the Wallabies might have needed a dose of strategic thinking along the same lines of of Apple, Nintendo or Nokia to perhaps give them an edge? I don’t know but I hope in 4 years time we might see a difference.

Make many Mistakes but make them Early

Oh Christmas is fast approaching and I am getting fat. I’m currently stressed and when I’m stressed I eat, and so I get fat, all before Christmas comes. I should exercise instead but I don’t and I digress.

Christmas traditionally is the best time for any company trying to sell products, and at the company I work for it is no different. It it this time that a multitude of different elements all come together so that we can deliver our product to our customer. Marketing materials, quality controls, product buyout, logistical issues, and Industrial Design support to manufacturing, it all comes down to this fourth quarter, and every year its the same.

Regardless of all our best laid intentions and careful planning, Murphy’s Law always rears its ugly head. I have found however the best thing to do is plan for Murphy by doing as many trials as possible to weed out all the potential problems and then some. If there are mistakes, and mistakes will happen, lets make them quickly, make them many, and learn from it.

Making a mistake is not a sign of weakness not something to feel shameful about. I see it as being clever, the earlier you discover a problem, the more reaction time you have to fix it.

This is also no different from concept development during the Industrial Design stage. Get going on your concept, test it, validate it, and make all the mistakes you can make. Then you can feel positive you would save buckets loads of time towards the tail end of the product development program, ie the delivery or realization phase.

Dandelion Online Industrial Design Exhibition

dandelion_logo.jpgA while back I started this non-profit social-entrepreneurship endeavour called IDAsia.org as a means to network, uncover and perhaps showcase Industrial Designers from Asia.

As a result of these efforts, my team of volunteers (py, ec, kk and dotty) and I have managed to organise an online Industrial Design exhibition called Dandelion. This exhibition will be hosted by IDAsia.org and hopefully will be able to highlight some of the best and most interesting Industrial Designers from Asia. You see, most of us work not on our own but hidden behind brands.

Even better, our exhibition has been selected and will run as an official partner of the Singapore Design Festival 2007. This means we will be part of all their world wide marketing and advertising exposure for this event.

Now the good news. You too can be part of this year’s Singapore Design Festival and you don’t even have to be in Singapore to participate. We still have slots for the exhibition open and I like to extend an invitation to exhibit to all my Design Sojourn readers. Here are the submission criteria:

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Submission Criteria:

1) 200 x 500 pixels (wide) banner of your product. This is to introduce your product. 500 pixels is the width optimised for most computer screens.

2) Two 500 x 500 pixels images of your product. One could be a beauty shot, and the other could be how its used or made or even an interesting detail.

3) Please include an approx 150 words description of your product.

4) Please include an approx 150 words description of the designer of the product, including any websites or contact email if you would like to be contacted.

5) Some of you have a collection of products or multiple entries. Please do send them all in and we will do our best to accommodate it in the exhibition.


Exhibition Notes:

1) This event is an official media partner of the Singapore Design Festival 2007. This means it will be part of the official marketing and advertising promotions material of the festival.

2) We recommend that your images are presented properly and you view them at 100%, 500pixles wide is not a lot! Thus it is encouraged that all your images of your product kept simple and as big as possible.

3) Don’t forget even though this is a virtual exhibition, it is the requirement that the images can be either actual functional prototypes, appearance models or even a non-functioning finished model. Basically we want models not renderings.

4) As spaces are limited please get your entries in ASAP. IDAsia.org management reserves the right to reject a design if we run out of space or if it does not fit the stated criteria. Please deliver your images by 31 OCT 2007 via email to dandelion [at] idasia.org.

5) The exhibition will run a week before and a week after the period of the Singapore Design Festival 2007. The SDF 07 runs from Nov 27, 2007 to Dec 08, 2007. After that is will be permanently hosted at www.dandelion.idasia.org

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It is pretty much targeted to designers who are interested to sell themselves or their products that this exhibition will be their means to an end. Therefore the big requirement is that product images must consist as either non-functioning and functioning prototypes or models. They can be anything, portfolio work, furniture, packaging or anything product related.

The internet is filled with beautifully rendered images that really are at the end of the day impossible to make or realise, often this becomes a circular discussion that goes back to the fact that the design is just not well resolved. Therefore we aim for this exhibition to only showcase fantastic designers that can not only dream but also make as well.