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	<title>Comments on: An Exercise Born Out of Frustration</title>
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	<description>Good Design and Clever Products</description>
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		<title>By: Beach</title>
		<link>http://www.designsojourn.com/an-exercise-born-out-of-frustration/comment-page-1/#comment-57412</link>
		<dc:creator>Beach</dc:creator>
		<pubDate>Mon, 28 Apr 2008 05:47:36 +0000</pubDate>
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????????????Blog???</p>
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		<title>By: larry Rosenthal</title>
		<link>http://www.designsojourn.com/an-exercise-born-out-of-frustration/comment-page-1/#comment-57380</link>
		<dc:creator>larry Rosenthal</dc:creator>
		<pubDate>Mon, 14 Apr 2008 22:04:14 +0000</pubDate>
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		<description>great intentions.... may i offer a thought?. Its semantics but words and what they now or will soon mean do have power, and i think it may present the thought diagram with a longer reach and life.

THINK DRAW MAKE is very BAUHAUS;) -- the birth of the Industrial Design core methodology and once- now fading i fear- the way Design was taught by many in the pre- branded age of digital design tools. Its how in was taught at Pratt ending in about 1985, but by then, most of its teachers were over 60;)and within a year or so all real educational authority for designers would sadly be given to Apple, Adobe, Alias-and a few more;)

Whats replaced this old mantra in Design Education and even the profession is up for discussion and debate of it&#039;s value. Let that be another thread... But perhaps the &quot;Design is Dead&quot; thread served part of that mission.

Today, in the postmaterial age confronting design and with or without the influence of the branded design method, representations/ visualization have all been merged by the medium and tools now commonly used by designers....

Therefore:

THINK MODEL MAKE 

This may have more resonance in todays- tomorrows design lexicon.

drawing/sculpting/hacking/simulating etc...... are all forms of modeling that allow space between THINKING and EDITING, and allow MAKING to support the USER/FEEDBACK node that truly is part of the process as well.

think about it...---)

c3</description>
		<content:encoded><![CDATA[<p>great intentions&#8230;. may i offer a thought?. Its semantics but words and what they now or will soon mean do have power, and i think it may present the thought diagram with a longer reach and life.</p>
<p>THINK DRAW MAKE is very BAUHAUS;) &#8212; the birth of the Industrial Design core methodology and once- now fading i fear- the way Design was taught by many in the pre- branded age of digital design tools. Its how in was taught at Pratt ending in about 1985, but by then, most of its teachers were over 60;)and within a year or so all real educational authority for designers would sadly be given to Apple, Adobe, Alias-and a few more;)</p>
<p>Whats replaced this old mantra in Design Education and even the profession is up for discussion and debate of it&#8217;s value. Let that be another thread&#8230; But perhaps the &#8220;Design is Dead&#8221; thread served part of that mission.</p>
<p>Today, in the postmaterial age confronting design and with or without the influence of the branded design method, representations/ visualization have all been merged by the medium and tools now commonly used by designers&#8230;.</p>
<p>Therefore:</p>
<p>THINK MODEL MAKE </p>
<p>This may have more resonance in todays- tomorrows design lexicon.</p>
<p>drawing/sculpting/hacking/simulating etc&#8230;&#8230; are all forms of modeling that allow space between THINKING and EDITING, and allow MAKING to support the USER/FEEDBACK node that truly is part of the process as well.</p>
<p>think about it&#8230;&#8212;)</p>
<p>c3</p>
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		<title>By: drew kora</title>
		<link>http://www.designsojourn.com/an-exercise-born-out-of-frustration/comment-page-1/#comment-57379</link>
		<dc:creator>drew kora</dc:creator>
		<pubDate>Mon, 14 Apr 2008 19:17:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.designsojourn.com/?p=749#comment-57379</guid>
		<description>Sounds really interesting Brian. I&#039;ve been thinking about this, too...frustrated abotu it, actually. Because I find myself in the same trap. For my side/personal projects, I&#039;m constantly thinking and drawing, but not really getting to the making stage. At work, I&#039;m so busy that I&#039;m often Making, but rarely do I have the time to Think AND Draw...I have to choose one.

But I&#039;ve been thinking about my own creative process and how I can define and refine it and then raise my the quality AND productivity of my work, at  home and on the job. 

Here&#039;s to being super busy all the time at work and home and everywhere in between...Cheers.</description>
		<content:encoded><![CDATA[<p>Sounds really interesting Brian. I&#8217;ve been thinking about this, too&#8230;frustrated abotu it, actually. Because I find myself in the same trap. For my side/personal projects, I&#8217;m constantly thinking and drawing, but not really getting to the making stage. At work, I&#8217;m so busy that I&#8217;m often Making, but rarely do I have the time to Think AND Draw&#8230;I have to choose one.</p>
<p>But I&#8217;ve been thinking about my own creative process and how I can define and refine it and then raise my the quality AND productivity of my work, at  home and on the job. </p>
<p>Here&#8217;s to being super busy all the time at work and home and everywhere in between&#8230;Cheers.</p>
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