Design by Making the Unconscious Conscious

Industrial Design
Dec 29, 2009

See you can find interesting stuff on Facebook.

“人が無意識の状態でやってしまってることに興味があって、そこにはめこんだほうが、モノが素直にとけ込んでいくのではないかと考えたりする。自然にやることの行為の断片に、その“人となり“みたいなものがでてくることがある。デザインはそこまで考えた上で、非常に客観的な立場をとっていなければいけないということ”
~ Naoto Fukasawa in 2007

Translated.

“What people do unconsciously decides how naturally a thing should be designed, because at times, a person’s character can be seen in his unconscious deeds. A designer must take all that into account and stay objective when designing something.”
~ Naoto Fukasawa in 2007

This interesting quote, by Naoto Fukasawa, is a reflection of his design philosophy and beliefs. He essentially describes how a design can become a seamless and ubiquitous experience for a user. A designer’s critical insight in this case comes from observing and understanding a consumer’s unconscious behavior, desires, needs and then uses these insights to create a product that a user can relate with.

Via: Mac Funamizu

About Time Someone Redesigned the Plug!

Industrial Design
Dec 10, 2009

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As our evolving electronic equipment gets thinner and smaller, the biggest thing these days is the power brick and wall plug. This forgotten object lacked much attention until Min-Kyu Choi presented his redesign during his RCA graduate show.

The cleverly simple design folds beautifully into a 10mm thick object no thicker than a Macbook Air. Choi is quoted as saying “The MacBook Air is the world’s thinnest laptop ever. However, here in the UK, we still use the world’s biggest three-pin plug”.

While the flap looks a little flimsy and the 2-pin swivel weak, we can easily overlook these shortcomings when we consider the completeness of Choi’s design solution. Both the multi-plug adapter and USB charging slots are wonderful product extensions that complete his design story. Well done!

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Via: Icon

5 minutes with Bruce Nussbaum on The Evolution of Design Thinking

Industrial Design
Nov 24, 2009

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Our next little chat is with Bruce Nussbaum, former editor at Business Week, advocate of Design Thinking, and provocateur of both designers and businesses. I was curious to find out if he felt that design thinking had evolved in the 2 years since he started blogging (or talking) about it. Here’s the chat:



 

I have to say, Bruce in person is completely different from his serious online persona. I really enjoyed our discussions on social media, embracing change, design ROI, and getting that damn free Wi-Fi to work!

Bruce was invited to the Icsid09 congress to interview the guest of honor: Singapore’s Minister of Finance Tharman Shanmugaratnam. It was a fantastic interview, and testament that design thinking can also be applied in a political context and in policy making. I do no justice repeating it here and encourage you to check out Bruce’s transcript of the interview at his Business Week design blog.

For more information on the Icsid Design Congress 2009 check out the official website.

Notefolio folder by Poketo

Industrial Design
Nov 20, 2009

I’m a man who loves his folders.

Every since I started school, I always had a little fetish for those Japanese made frosted Polypropylene folders, especially those with refillable pages. I’m not sure why, but I guess it was probably the unusually silky but rough texture or the crispness of the plastic. However I could not, for the life of me, figure out why they were so expensive!

I eventually did move on to Filofaxes and leather binders (my printed portfolio lives in one!). However the simplicity of a piece of a folded sheet meant that I never strayed far from plastic or paper folders.

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So believe me when I say I love this Notefolio multipurpose folder from Poketo. It unfolds itself to expose a slot for a notebook and pockets for all your stuff. The attention to detail, as well as the icons, makes this paper product look precious. I’ll see if I can buy a few for Christmas.

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Via: Yanko Design

Minimalism, Simplicity, and our Complex Needs

Industrial Design
Nov 14, 2009

A few weeks ago, I pinged on my Twitter Stream: “I have been musing if simplicity is overrated. Humans are inherently complex creatures. What do you think”? I got a few responses mostly disagreeing with my thoughts, with many people suggesting that we need simplicity in our overly complex world. However, the responses had not fully convinced me as I had a few nagging thoughts over this Simplicity issue.

I think there is a lot more to this discussion, more than about “just making things simple and easy to use”. Why are some objects simple and easy to use but end up limited and boring? Why are some objects, like the iPhone, simple to use but somehow able to have many layers of more complex functions? Is this what they call simplexity, or an “emerging theory that proposes a possible complementary relationship between complexity and simplicity”? (via Wikipedia)

Recently Tim Brown muses with his colleagues at IDEO that simplicity in form, also called minimalism, is about a surface treatment or style that is “…limited in its usefulness”.

My own view is that minimalism has come to represent a style and as such is limited in its usefulness. It represents a reaction to complexity whereas simplicity relies on an understanding of the complex. This is an important difference. One is about the surface, about the stuff. The other is about our experience and requires a deep appreciation of how things work so as to make them just simple enough.

So we can achieve simplicity when we are able to understand, distill and appreciate the complex enough to extract the simple. The Guru of simplicity: John Maeda, expands on this at his Laws of Simplicity blog. John writes:

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Image from Laws of Simplicity

Muji expresses their point that achieving simplicity is deceptively complex because it is a thoughtful process.

I thought the description of Muji’s process pretty much nails it. But perhaps, the Harvard Business Blog’s Ron Ashkenas says it best by putting simplicity in a commercial context with his post: “Selling Simplicity — Not Just Marketing It“.

The reality is that simplicity is highly appealing in a world that is getting more and more complex — where consumers have too many choices, where technology is constantly evolving, and where the political and economic environment is unpredictable. In the midst of all this instability and change, people want to get back to basics. They want uncomplicated products, straightforward guidance, and things that work quickly and simply the first time, without lots of extra effort.

What is interesting about this phenomenon is that it is in sharp contrast with the thinking of the past few years — which was that consumers wanted unlimited choice so that they could customize their products and services to fit their own unique needs and lifestyles. As such, technology companies pushed for more and more bells and whistles, while other firms drove towards mass customization. The result was a huge array of choices that became almost overwhelming and costly.

The hardest part of simplicity is when a designer or product manager has to take a conscious effort to limit functions or specifications of a product to the most crucial ones. The process of achieving simplicity is highly complex one. I would say it requires a good combination of anthropological studies, analyzing consumer behavior and two secret ingredients, a designer’s problem solving skill and critical insight.

I agree with Ron that now more so than ever, the focus on consumer profiles and segments will continue to be very important in our product development process as it drives designs that are created from a consumer perspective. Better still, it really shows that we are listening to them.

I hope you enjoyed this mini research exercise as much as I did. Looking forward to reading your comments!

Foster Sustainable Behaviors through Fun

Industrial Design
Nov 11, 2009

Piano Staircase:
”Take the stairs instead of the escalator or elevator and feel better” is something we often hear or read in the Sunday papers. Few people actually follow that advice. Can we get more people to take the stairs over the escalator by making it fun to do? See the results here.

This video really made me smile.

It was created by The Fun Theory an initiative by Volkswagen “…dedicated to the thought that something as simple as fun is the easiest way to change people’s behaviour for the better. Be it for yourself, for the environment, or for something entirely different, the only thing that matters is that it’s change for the better.”

It is great to see examples of design or designers succeeding in encouraging people to recycle or take the stairs, get healthy and perhaps save some electricity by shutting down the escalators. Check out another of my favorite below for inspiration in your next sustainable project.

Bottle Bank Arcade Machine:
Many of us return our plastic bottles and cans. Noticeably fewer recycle their glass. Maybe that’s because we don’t get any money in return, as we do for cans and plastic. Can we change this attitude by making recycling glass fun to do? So you are not just rewarded with a good conscience, you also get a smile. See the results here.

Check out the rest of their videos at The Fun Theory.

The Design Process made Sexy at The Stanford D-School

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Click on the image to zoom in.

Check out this visualization of the Design Process taught at the Stanford D-School . The photo was taken by Nina, a senior at Stanford majoring in product design.

The visual is familiar, logical and strangely alluring. The design process made sexy? Just follow the curves!

Via: Young and Brilliant.

Slow Design: 13 Years to get this Wooden Radio Right

Industrial Design
Oct 28, 2009

Edit: An irate Design Sojourn reader has highlighted to me that this is Green Washing at its best. Mahogany trees takes 10 years to mature before it can be cut down. I have responded directly to her, but I also would like to hear your feedback on this?

First off, I don’t claim to be an expert on sustainability issues, and I am learning more about this everyday. So rightly or wrongly here are some of my thoughts on this matter:

1) I saw this more of protecting the livelihood of 30 craftsmen who could be making worst things like Mahogany tables! We are just speculating here that the designer has cut down Mahogany trees for this radio. The designer could have be using offcuts, or even deadwood. Perhaps we should ask the designer, so that he could defend himself? I may take the liberty to do so.

2) More importantly is the concept of Slow Design. This is not about taking your time to create things. This is a fully considered approach that asks if and how a product should exists. More importantly the designer is encouraging a sustainable behavior within consumers. The focus here is to create a product that people don’t throw away in 6 months for the next big fad. Personally, I liken this to the killing of endangered species for parts. Catching the hunters will not help if we do not stop the demand.

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Completely opposite to our highly rushed product development cycle, Singgih Kartono took 13 years to produce his designer collection of Magno wooden radios. It started out as a university project in 1992 where the main stumbling block was ironically his inability to source for small volume of radio electronics. Similar to effort I took in my Un-p3 project, the struggle was likely rationalizing a low production process with a traditionally high volume product.

Inspired by his native Indonesian art and culture, each radio is made from Pinewood, Mahogany and Albasia trees that are indigenous to Indonesia. Singgih believes that:

“…wood is a soulful material. Wood tells us about life, balance and limits. When I combine electronic products with wood material, it seems like a soul embodied, it makes a closer relation to us. “

Logically, he ensures that he has a sustainable process by replanting each tree he uses and extends this social entrepreneurship endeavor by providing jobs for 30 craftsmen in his hometown.

However, what tickled my curiosity was his approach to Design, or more accurately Slow Design.

“I will make developments. But my design is slow design. I do not want to make things fast because I am not driven by the market, or driven by the money.”

If only all of us had a similar opportunity to forget about our stomachs!

His 30 craftsmen makes about 200 sets a month which sells for $200-$300, and true to his philosophy he is not going to increase production nor expand his range despite a global demand. As such he intends to keep his designs as simple as possible and hopes that it can eventually become a collectible timeless classic.

I just hope that entrepreneurial designer stores don’t end up jacking up the price due to its limited availability! Ah don’t you just love capitalism?

Via: Channel News Asia.

Taking Advantage of Economies of Scale: $10 Kiran Solar Lamp

Industrial Design
Oct 26, 2009

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I was really impress with the $10 Kiran Solar Lamp by D.Light. Finally someone is using the cost advantages that come with manufacturing economies of scale to keep the price of a product low rather than using it to enjoy higher margins.

A socially conscious product, the Kiran Lamp was designed to be a safer and brighter alternative to Kerosene lamps. Not only that, the Kiran’s $10 price tag allows the lamp to have a maximum impact in the lives of people that need this product the most. You’ll soon realize the enormity of this when you look at these stats:

There are more than 1 million deaths every year attributed to kerosene lamps; 62% of the people who die are under the age of fourteen, according to the World Health Organization. If that weren’t enough, kerosene lamps are responsible for at least 100 million tons of carbon dioxide emissions annually.

Together with clever product design, this product is bound to make a difference.

The Kiran is designed to be extremely user-friendly and flexible. It has no detachable parts, including an integrated solar panel that makes recharging simple and easy. The product shape, portability, ahd a handle with 9 different settings give the customer many options for use. The Kiran can be carried, hung from the wall or ceiling, or placed on any surface to effectively illuminate the surrounding area.

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Click on the images for a bigger one!

Via: NextBillion.net

Hard Gay’s Guide to Product Development

Industrial Design
Oct 17, 2009

Edit: Originally published Jun 29, 2006. Updated broken video links because I just bought a similar version to this toy!

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I could not stop laughing after watching this. This Razor Ramon character has got it right. Despite his looks, he actually does know something about product development.

Hard Gay’s Guide to Product Development
1) Think of a great concept
2) Do your market research with your customers
3) Analyze and search out the decision maker in yours, or your client’s organization
3) Pitch your concept to that decision maker
4) Work closely with R&D and the engineers to ensure that the design intent is maintained
5) Test the prototype and refine teething problems
6) Launch product through established channels

Oh if you like to see the more explicit and expanded version see below. Enjoy!

Hard Gay and TOMY Part 1

Hard Gay and TOMY Part 2

Perhaps this should be part of an Industrial Design curriculum?