Design Unplugged Podcast 02: What is Entertainment Design?
Just for this week only, we bring you our next podcast hot on the heels of our first. In this discussion Feng and I chatted about Entertainment Design and how much more work is required when you are designing a world rather than a product. Watch out for the key take away of this podcast, where we talk about designers needing to be sensitive to visual cues so that their creations are believable.
To celebrate this podcast series as well as The Entertainment Design Masters Showcase, FZD School of Design has generously offered all Design Sojourn readers a 20% discount off the entry fee!
The thing I’m looking forward to the most, is the 4 hour (in total, 1 hour each) design/sketch demo session by the Design Masters. I hope to pick up awesome tips I can use to improve my own sketching and rendering ability. How often do you get a chance to observe the work flow of the Design Masters responsible for the design in movies like Avatar and Transformers?
“Just as a sketch can still convey an idea without being fully rendered, a 3D artist can also use their toolsets to block-out a designer’s 2D concepts in order to explore a design’s form and function. In this presentation I will discuss this process and the diverse range of tools that I regularly use including Photoshop, Zbrush and Maya.” – Alex Alvarez
So if you are in Singapore, do sign up ASAP as seats are running out quick! Don’t forget to quote the discount code: “Design Sojourn” when you sign up to get that 20%. For more details of the event do visit the official Entertainment Design Masters Showcase site.
Disclaimer: Just in case you are wondering, I’m not getting paid for this. I’m just helping out a friend.
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