Industrial Design 101: How I am going to build an iPod Killer! Really?
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Sure! Aim high as they say. Its nice to have a dreams don’t you think?
Well I am sure the Apple fan boys are preparing their ammo, but I must say I wont guarantee our final design will be an iPod killer, but what I will guarantee is at the end of this series, you will at least have a good idea of how designers are able to create good designs from seemingly nowhere or how they are able to create clever products.

Before we go on lets take a quick look and try to understand how we do design from a helicopter view or in other words the design process. The process of design is actually a narrowing one, where we start by casting our net wide and narrow the scope until you get your final solution.

So now is the “what” part, or what are we going to do? What will influence our product conception and mold its growth and birth?

Some random thoughts to get me going. At the end of the day, I need to figure out what will be the “big idea”, that is going to make this product different from the iPod. Any feedback on what you also dislike about your iPod or Apple in general?
I like to wrap up this post with a few other thoughts:
1) This post is also a start of something different at Design Sojourn. I’ll be posting most of my thoughts for this series through sketch or graphics, something my designer audience has been nagging me non-stop for, well at least one designer anyway! (You know who you are!)
2) With iPoor up and running, its time for a new product for Design Sojourn. So this series will be an on-going open ended one. It will likely end when we arrive, hopefully, with a finished product. However whatever the outcome will be, you are invited to be part of this journey and to leave as many comments as you feel comfortable with!
On to ID 102
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