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	<title>Comments on: Nintendo Wii Crowdsourcing?</title>
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	<link>http://www.designsojourn.com/nintendo-wii-crowdsourcing/</link>
	<description>Good Design and Clever Products</description>
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		<title>By: robert</title>
		<link>http://www.designsojourn.com/nintendo-wii-crowdsourcing/comment-page-1/#comment-62237</link>
		<dc:creator>robert</dc:creator>
		<pubDate>Sat, 13 Sep 2008 01:21:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.designsojourn.com/?p=779#comment-62237</guid>
		<description>No, it&#039;s not Crowd sourcing as you claim it is. it&#039;s just.. marketing. They are a big company with good products, which many people buy. And as part of their business growth, they must do market research to determine what people like the most, and then analyze the data and enhance their products and services.</description>
		<content:encoded><![CDATA[<p>No, it&#8217;s not Crowd sourcing as you claim it is. it&#8217;s just.. marketing. They are a big company with good products, which many people buy. And as part of their business growth, they must do market research to determine what people like the most, and then analyze the data and enhance their products and services.</p>
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		<title>By: csven</title>
		<link>http://www.designsojourn.com/nintendo-wii-crowdsourcing/comment-page-1/#comment-57503</link>
		<dc:creator>csven</dc:creator>
		<pubDate>Wed, 21 May 2008 17:59:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.designsojourn.com/?p=779#comment-57503</guid>
		<description>Blew a buffer. I should have said: &quot;Nintendo has nothing currently in place, afaik, for &lt;em&gt;user-generated content&lt;/em&gt;.&quot; By that I mean, WiiWare is, as I understand it, geared towards downloadable indie &quot;games&quot; which are approved for development by Nintendo; not additional &lt;em&gt;content&lt;/em&gt; for games created by average people. Marketplace and Exchange are able to accommodate content, based on what I&#039;ve read and how I understand those services.

Unfortunately, similar to Nintendo, both MS and Sony limit access to certified/approved developers ... who rarely allow true UGC; and then, from what I&#039;ve found, only during development of their game title (i.e. they&#039;re desperate for development help). Instead, they become sub-gatekeepers by controlling additional content (&quot;add-on packs&quot;) and using their access status to help them sell it through the service.

For some developers, this makes sense because it can help keep employed content creators working steadily (i.e. they still have art content to create while programmers code the next game engine). However, I&#039;ve read that some developers just farm out the work, mark it up with a middleman &quot;handling fee&quot;, and then sell it through an MS or Sony service.

&lt;abbr&gt;&lt;em&gt; &gt;&gt; csven last wrote: &lt;a href=&quot;http://blog.rebang.com/?p=1435&quot; rel=&quot;nofollow&quot;&gt;Next Generation Product Development Tools, Part 15&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>Blew a buffer. I should have said: &#8220;Nintendo has nothing currently in place, afaik, for <em>user-generated content</em>.&#8221; By that I mean, WiiWare is, as I understand it, geared towards downloadable indie &#8220;games&#8221; which are approved for development by Nintendo; not additional <em>content</em> for games created by average people. Marketplace and Exchange are able to accommodate content, based on what I&#8217;ve read and how I understand those services.</p>
<p>Unfortunately, similar to Nintendo, both MS and Sony limit access to certified/approved developers &#8230; who rarely allow true UGC; and then, from what I&#8217;ve found, only during development of their game title (i.e. they&#8217;re desperate for development help). Instead, they become sub-gatekeepers by controlling additional content (&#8220;add-on packs&#8221;) and using their access status to help them sell it through the service.</p>
<p>For some developers, this makes sense because it can help keep employed content creators working steadily (i.e. they still have art content to create while programmers code the next game engine). However, I&#8217;ve read that some developers just farm out the work, mark it up with a middleman &#8220;handling fee&#8221;, and then sell it through an MS or Sony service.</p>
<p><abbr><em> &gt;&gt; csven last wrote: <a href="http://blog.rebang.com/?p=1435" rel="nofollow">Next Generation Product Development Tools, Part 15</a></em></abbr></p>
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		<title>By: csven</title>
		<link>http://www.designsojourn.com/nintendo-wii-crowdsourcing/comment-page-1/#comment-57502</link>
		<dc:creator>csven</dc:creator>
		<pubDate>Wed, 21 May 2008 16:04:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.designsojourn.com/?p=779#comment-57502</guid>
		<description>Nintendo has less opportunity than either Sony or Microsoft. They have systems in place: Microsoft&#039;s Marketplace and Sony&#039;s Station Exchange. Nintendo has nothing currently in place, afaik, for this kind of thing.

Yes, the opportunity has been there and I&#039;ve blogged extensively on that very issue, but there are lots of problems with user-generated content. That&#039;s why I follow Second Life so closely. Nothing comes close to it as far as providing a glimpse of the future potential for these technologies; both good and bad.</description>
		<content:encoded><![CDATA[<p>Nintendo has less opportunity than either Sony or Microsoft. They have systems in place: Microsoft&#8217;s Marketplace and Sony&#8217;s Station Exchange. Nintendo has nothing currently in place, afaik, for this kind of thing.</p>
<p>Yes, the opportunity has been there and I&#8217;ve blogged extensively on that very issue, but there are lots of problems with user-generated content. That&#8217;s why I follow Second Life so closely. Nothing comes close to it as far as providing a glimpse of the future potential for these technologies; both good and bad.</p>
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		<title>By: DT</title>
		<link>http://www.designsojourn.com/nintendo-wii-crowdsourcing/comment-page-1/#comment-57498</link>
		<dc:creator>DT</dc:creator>
		<pubDate>Wed, 21 May 2008 12:55:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.designsojourn.com/?p=779#comment-57498</guid>
		<description>Hi All,

I think it does look like plain old market research eh?  

But, I think Nintendo, is giving up a lot of opportunity, to create games where the users can make their own stuff.  As they now have a huge access to the casual gamer market, the potential is too good to waste. 

Unfortunately I think they have to rethink their creator/publisher game creation model.  Right now it looks like there is no continuity.  </description>
		<content:encoded><![CDATA[<p>Hi All,</p>
<p>I think it does look like plain old market research eh?  </p>
<p>But, I think Nintendo, is giving up a lot of opportunity, to create games where the users can make their own stuff.  As they now have a huge access to the casual gamer market, the potential is too good to waste. </p>
<p>Unfortunately I think they have to rethink their creator/publisher game creation model.  Right now it looks like there is no continuity.</p>
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		<title>By: Chung Dha</title>
		<link>http://www.designsojourn.com/nintendo-wii-crowdsourcing/comment-page-1/#comment-57497</link>
		<dc:creator>Chung Dha</dc:creator>
		<pubDate>Wed, 21 May 2008 09:40:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.designsojourn.com/?p=779#comment-57497</guid>
		<description>It&#039;s normal marketing, because normal stores do the same thing especially supermarkets. They all have a big database on what is sold more and they can see what should stay in the store or remove because nobody buys it anyways. And they can put special sales with those figures to attract costumers.</description>
		<content:encoded><![CDATA[<p>It&#8217;s normal marketing, because normal stores do the same thing especially supermarkets. They all have a big database on what is sold more and they can see what should stay in the store or remove because nobody buys it anyways. And they can put special sales with those figures to attract costumers.</p>
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