9 Lessons from a Design Entrepreneur

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Written by Brian Ling (Design Sojourn)
May 05, 2011


20 Comments


Sometime in 2006, I decided that if I were going to be designing commercially successful products and strategies, I would need to know what it is really like to run a business, a business that would rely on the type of products and strategies that I would come up with.

Not only that, if I was going to run a business, I knew I would have to bootstrap it. By investing my own hard earned savings into my business, I could better understand the pain my clients felt whenever they spent their money on my ideas or on me.

So why am I writing this?

Firstly, I strongly believe in learning by doing. Therefore I do encourage those that would like to be similarly enlightened to take that step into design entrepreneurship. However design entrepreneurship is hard, so I though it might be a good idea to share some of my (painful!) learning experiences here on Design Sojourn.

Secondly, the feedback I got after running an informal poll on whether I should start a site on design entrepreneurship, made me realize that many of you are interested in design entrepreneurship.

Thirdly, with the large number micro financing or crowd-funding sites on the Internet such as CKIE etc, the financial barriers of entry for product development have never been lower. It is now all about hard work, good design, and great ideas.

So here are some of my thoughts on life as a design entrepreneur. Oh, do consider getting a cup of coffee before you read my article, as it came out longer then I expected!


1) Expect a Huge Learning Curve

One key skill that a design entrepreneur needs to have is the ability to work with or leverage on partners to get the job done. Fortunately, most designers are actually well equipped to be design entrepreneurs as they have the ability to empathize with non-designers and also wear many hats.

The difference here (and this is where the learning curve bit in) is between owning the process and working within a process. Design is only approximately 20% (or less) of the entire product development process. And when suddenly you have to make the calls for the other 80% of the process, things get hard very fast. Once that happens, many other factors such as confidence, initiative, and knowledge come into play.

The good news is that starting out in design entrepreneurship can be done relatively risk free. You can easily work on your personal design projects in your spare time, rather that quitting your day job to do so. Once you have brought your design into the market, stabilized your development and process issues, you can then decide if you want to be a design entrepreneur full time.


2) Designing for the Retail Shelf

Unless you sell your product exclusively online, your will probably need to consider making sure you design works in a retail space. Many designers forget that designing for retail is almost as crucial as designing for the product itself. Designing for retail can be a whole different ball game, and often what is good for retail may not be necessary be good for the product or customer. The best designers will need to make sure they can find a good balance between the two.

Here are a few tips to get you going. Is your design good enough to stand out after you apply the 3-second rule? Is your design easy to understand or use when the customer engages your product superficially? Is your design durable enough to withstand the wear and tear of retail? Does your design radiate the value of the product or communicate it clearly enough?


3) Be a Quality Hound

Rightly or wrongly, I was completely obsessed with perfection and in making sure every product was as close to my ideal specifications as possible. Needless to say my behavior drove my suppliers and manufacturers crazy, even though it was necessary to ensure that every product was up to standard. My activities included 100% inspection runs on all production pieces. This was a very tedious affair especially when having to check the quality of thousands of products.

Every piece you throw away is a waste of money, and as I’m self-funding this project, the money could have been used for other things like lunch with the family. Just make sure you are upfront with your manufacturer on your target percentage of waste per production run, so that they would know the quality levels you expect.

This is something that many designers may not be used to, as many never have to worry about the details of their product’s quality requirements. Much of it is institutionalized and designers often just need to give the once over and then defer to quality engineers to resolve problems. This is logical as many quality issues stem from production problems. So design entrepreneurs will need to be prepared to take over the work of quality engineers, and to also be prepared to pay the price for constant vigilance.

When dealing with quality issues, there is something I like to call “perception bias” that needs to be managed. Perception of what is good quality differs from designer, manufacturer and consumer. Designers often stand at the end of the strict quality scale, with the manufacturer at the other end of the relaxed quality scale. Disagreements happen when both the designer and supplier have different views on what they consider as good quality. The best way to align quality perceptions is to look at the consumer and determine what they view as good or good enough.

4) Love your suppliers

I have found that your suppliers or vendors are key to your success. Despite recognizing this, companies still treat suppliers as…well…suppliers, by squeezing them for better profits and shorter time frames while often forgetting that they have a business to run as well. On the contrary, by creating a win/win relationship with your suppliers, you will gain a longer-term advantage instead of shorter-term profit gain.

However, don’t make the same mistake I made by liking your supplier too much. I found myself trying to find ways to work with a particular supplier that I liked and had built a long-term relationship with. I was even willing to compromise my design because they could not achieve what I wanted! At the end of the day, this is all about business, and if it does not make business sense, perhaps it is time to look outside of the box.


5) Budget, Budget and Budget!

The one big things I learnt about self-funding my projects, is that success is all about how you manage budget and control cash flow. On the flip side, designers love to tell the business that the extra cost you put into a design can justify its selling price. Sometimes this is true, but if you don’t put on your pragmatic hat, it will spiral out of control and so will your profits. I always remind myself that having limited resources forces me to make very hard decisions on what is important to the end consumer.

Once you have set your budget, you have to stick to it. If not, it will be a moving target that will make running a business difficult. For example, I put my Spaces for Ideas: Collection 2 on hold as I was not able to meet my budget and cost targets. Pushing the project forward would have put my company in great financial risk.

All that being said, don’t forget that it is also very important for you to figure out what your ROI or return on investment is going to be. Or at the very least how many pieces you would need to sell to recover your cost.


6) Pricing is a Science and an Art

It would be a good time now to touch on one of the hardest thing to figure out as a design entrepreneur, how to price your product.

There are a lot of things to consider when you are working out your pricing strategy. They include: Will your customer be able to afford your price point? Is the selling price high enough to make you enough profit? Is the pricing flexible enough for you to give discounts during a sale? What about wholesale pricing? What about standardizing your pricing across your various distribution channels? Then how does everything reflect back to recovering your initial investment? (See previous point.)

Here is another tip on pricing; you make money when you sell your product. While this sounds rather painfully obvious, it is a subtle change in mindset. If it’s anything I’ve learnt from the best Marketing minds I’ve worked with, we need to adopt a market-in approach to find the price points where consumers will bite. Despite this many people still make the mistake on focusing on cost plus pricing strategies, rather than working backwards to the cost after achieving the right price vs. product offering.


7) Having Inventory can be Bad

I quickly learnt that excess inventory is the enemy of profit. A lot of designers don’t actually get much of a chance to experience the actual physical space volumes of completed product take up. Trust me, I have sketchbooks in every nook and cranny in my home!
If you are not selling your products fast enough, not only have you locked down your investment into a product, you would likely be paying extra for storage space. I’m lucky to have a good friend with a spare room to house the rest of the sketchbooks I can’t fit in my home.

If managing inventory is not easy, stock take is even harder. Throw in being a quality hound; you have a nightmare in the making. Just imagine having to unpack, check, and repack every product you ordered, 100% of the time! At the end of the day, if you can get your inventory under control, you can achieve good cash flow management. And the best way to do this will be explained in our next point.


8) Strive for Creative Manufacturing

The whole concept of manufacturing is all about economies of scale (volumes) and repeatability. When that happens, the process we have to adopt is one that requires structure and standardization. So with that in mind, the term creative manufacturing is a rather obvious oxymoron, as it is all about allowing flexibility, such as color or materials options, during the process of manufacturing. These days as designers push the boundaries more and more to create exceptional work, creative manufacturing will become a vital enabling factor in allowing designers to do what they do.

The other thing about manufacturing is that big is not always better. While the big boys often have the right machines, quality processes and speed, they often have their hands tied up in terms of overheads, flexibility and costs. Therefore, depending on your design, working with a smaller manufacturer could be a better option for you. Smaller outfits have the flexibility and perhaps are more willing to try something different. However smaller manufacturers may not be as up to date with the latest skills and equipment or lack organization and a strong process. This could impact response time and consistent quality.


9) Don’t take no for an answer

At the end of the day, success is all about finding the right balance of all the points we have discussed and also a never say die attitude to keep pushing and finding for the most ideal circumstances for your business.

After painfully deciding to put Spaces for Idea’s second collection on hold, I took time away from the project and regrouped. By taking the project off my development cycle, I actually gave the project some space to breath and time for more ideas to mature.
After a break of a few months, I quietly started talking to people about the project again. I also had some time to really reflect on what the problems were and how I could find a solution around the problems I had. I realized that to make the second collection a reality, I had to slaughter some sacred cows such as moving on from a well-loved supplier and reconfiguring some long held notions of manufacturing processes. Sometimes we can be our own roadblock. Just don’t take no or impossible for an answer and find creatives ways around the problem!

—–

With that being said, I’m very happy to re-launch the Spaces for Ideas Collection 2. It has been a tough and bumpy road with many challenges, some of which inspired this article. This collection consists of a new look Story Book that has been redesigned from the ground up, and an Elastic Bookmark made from new materials. Check out the photos of rough prototypes below! The Iteration Book, introduced last time, is on hold and may be launched as part of Collection 3.



Click for a larger image of the prototypes!


The Story Book and its matching Elastic Bookmarks are made from 3 different 280 gsm colored (Yellow Cream, Chocolate Brown and Deep Blue) material. The 20-panel accordion fold is available with black (120 gsm) and white (140 gsm) paper. The paper in each book is intentionally heavier to create more structure in the accordion fold. It is also lovely to draw on. This new design has a modified hand made manufacturing process that allows flexibility by having a range of different cover colors and paper.

As production has already started, I’ll try to have pictures of the first production prototypes as soon as I can get my hands on them sometime at the end of this week.



Click for a larger detailed image of the prototypes.


So what to you think of this article as well as the newly revamped Spaces of Ideas Collection 2? I would love to hear your feedback and thank you in advance.






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Comments

r.kyle
May 05, 11 – 10:26 am

The dumbest mistake is viewing design as something you do at the end of the process to ‘tidy up’ the mess, as opposed to understanding it’s a ‘day one’ issue and part of everything.
— Tom Peters..Btw..this is very informative article.

R. Kyle

[…] recently shared a teaser of the Spaces for Ideas Collection 2 on our Design Sojourn Blog. We have extracted an excerpt […]

[…] through Mr Ling’s writings with a fine-toothed comb – there are many tips like this, this and this that I feel I should […]

Luke watts
Jun 08, 11 – 5:57 pm

wonderful and informative article..Love this..thanks for sharing

Outlines Design Studio
Jun 14, 11 – 2:33 pm

I must agree with Tom here – design has to come first and the rest to match on top of it

A
Jun 19, 11 – 6:30 pm

Hi, very nice article and very informative.

I would like to add to what you mention that for any business a very critical factor is the cash flow, maybe it is of higher importance even from profit itself.
Not having enough cash on the right time may struggle the business even if on papers or the expected money to come are not in the account when they are supposed to be.

vahid
Jun 23, 11 – 2:38 am

loved the article.

on a side note have you asked designers or your target buyers if they really need what you are selling (Spaces for Ideas 1&2)? I find it a bit contradictory to your article. Sorry but I will not spend $13 for a sketchbook even if it is of very good quality (which I am sure it is). I would rather spend my money on a cheaper sketchbook and cut to size and staple the papers together. Maybe its the economy, maybe I am cheap :)

On the other hand I think your Iteration project is more in line with what designers are looking for, but then again as you said the pricing has to be right.

You may find these videos informative. I think they are targeted more to the techno segment but still they are good.
http://ecorner.stanford.edu/authorMaterialInfo.html?mid=1174

Cheers
Vahid

Brian
Jun 24, 11 – 10:46 am

@Vahid: Thanks for the link and for taking the time for leaving a comment.

Thanks for your feedback, but I disagree with you. You are making an assumption that all designers think like you. And I can tell you that the 500+ sketchbooks that I’ve sold means there are at least 500 people that don’t share your view.

I think there is nothing wrong with going with a cheap sketchbook solution, it just means you are not my target market.

Do stay tuned my next sketchbook the StoryBook might be more up your alley!

Alex
Jul 11, 11 – 6:45 pm

Nice article. I particularly agree with point 3 regarding maintaining the highest quality. When first starting out, this will probably also be accompanied by charging reduced prices. It can be hard to maintain the motivation to keep quality high while charging discounted prices, but it really is the winning combination to getting a design business off the ground.

Nate McConnell
Jul 11, 11 – 6:59 pm

Enlightening article with excerpts I missed in undergraduate. This could easily be a good book with other examples of design entrepreneurship from friends who share their unique insight. Especially since many graduate without an entrepreneur outlook (from my perspective experience). I would purchase your sketchbook because I love different styles of sketchbooks. They can be compared to guitars a different style inspires a different song.

fail
Jul 19, 11 – 11:10 pm

very useful all tips, thanks.

Vahid
Jul 21, 11 – 2:16 am

@Brian
Do let me when you release the StoryBook.
500+ is not a bad number.
Have you tried marketing it to corporate clients? I hear thats where the big money is. You could probably charge double (after embossing the company logo in gold or printing each individuals name on paper). Just some ideas that came to me while reason.
Another thing that I just noticed is that the names for your products do not click (again it is my humble opinion here, I could be wrong). StoryBook is still ok, but Spaces for Ideas I’m not so sure. What I mean to say is that it doesn’t ‘stick in the head’. I had read somewhere that while naming a product chose something that is visual. Think ‘Purple Cow Designs’ or ‘Chocolate Rose Media’ instead of ‘Hi-Tech designs’ It stays in the customers mind far longer than something abstract.
Why did you chose plain colors for the cover, as opposed to some graphic designs like those used on laptop skins? I know that on one hand the plain looks uncluttered, but I feel there may be a market for designers who would like something more colorful. I am not picking on you. Just curious about your product and I would like to gain an insight into the your thought process.
Again these are just my thoughts and I admire you for launching a product. I know that there are a lot of other problems that you must have faced while developing this which you may not have mentioned in the article.

Good luck with your future endeavors!

PS: An article on how you go about marketing this product would be awesome. Please go into more specifics or how you solved/tackled a particular problem/client

Vahid
Jul 21, 11 – 2:44 am

typo alert line 5 of my last comment: reading not reason.
Thanks

[…] sketchbook product was going to be put on hold indefinitely. However, in our pillar article: 9 Lessons from a Design Entrepreneur, I shared that all I really needed was a two month break before I jumped right back into this […]

设计师创业的九点建议
May 07, 12 – 4:29 pm

[…] Brian成功的关键在什么地方呢?有哪些经验值得借鉴呢?他分享了九点经验: […]

设计师创业的九点建议
May 07, 12 – 4:29 pm

[…] Brian成功的关键在什么地方呢?有哪些经验值得借鉴呢?他分享了九点经验: […]

[…] 图:Rojish 骨灰级黑客、《黑客与画家》的作者Paul Graham认为, 致富的最好办法是创造财富,自己创业或是参与创业是靠谱的办法。这个原则不仅适用于互联网行业,同样适用于设计。 在创建和经营36氪的过程中,我结识了大量的草根创业者。在此期间,一方面我发现不少创业者并非程序员出身,他们有的读完了大学,有的高中便辍学;除了计算机出身的创业者之外,其他人有的学哲学,有的学管理,有的学美术。但有一个值得注意的现象是其中产品经理出身的创业者占有相当大的比例,我想这很有可能是因为他们参与了产品的设计和开发,对产品有着更好的理解。 另一方面,失败的公司各有各的不幸,那些取得成功的公司都一个共同之处,那就是产品或服务设计得非常出色。尤其是在移动互联网领域,产品设计扮演者越来越重要的角色,无论产品多么复杂,做到简单、有用、有趣的产品总是能吸引很多人的关注。刚刚被收购的Instagram和Draw Something是以设计制胜的创业公司典范。 基于如上所述,我认为设计师创业优势尤其明显。设计师往往一专多能,在宏观上设计师对产品理念的把握更准确,在设计一个产品/服务的时候,他们往往需要考虑很多产品之外的因素,比如使用者习惯,使用环境等;另外,在微观方面,设计师更加注重产品细节,而产品细节往往是影响用户体验的核心要素。 设计师如何创业呢?我们可以从那些先行者身上寻找经验。知名设计师Brian Ling在2005年创建了产品设计网站Design Sojourn,并在2010年成功地把网站转型为一家产品设计服务公司,专注于提供战略设计方案,除了提供产品相关的建议外,还提供系统、流程、和服务相关的设计建议。可以说Brian是从设计师变身为创业者的成功典范。 Brian成功的关键在什么地方呢?有哪些经验值得借鉴呢?他分享了九点经验: […]

Lance Cassidy
Jun 11, 12 – 2:41 am

Fantastic article! I’m a huge believer that designers are exceptionally well positioned to create startups. I also agree with other comments that this is something design schools miss and we shouldn’t wait for universities to catch up.

I wrote an article on entrepreneurship by design about how most designer don’t even realize that making the leap to entrepreneur may be as simple as widening their lens. Maybe you’d enjoy it.

http://dxlabdesign.com/entrepreneurship-by-design/

I hope you write more articles about this subject. Thanks!

Flor
Aug 13, 12 – 12:55 pm

Im about to start a small business and this article its perfect. Thanks for sharing!

[…] 9 Lessons from a Design Entrtepreneur ADDED 9/10 […]


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