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What are your Principles of Good Design?

Design Articles
Posted by DT
Mar 26, 2008
(23 comments)

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principles of good design

I have been thinking about this a lot lately. Particularly because I frequently like to consolidate my design thinking, and had noticed many designer anchoring their work on some kind of design philosophy or thinking. Similarly, Dieter Rams’ 10 Commandments helped define him as a designer, and perhaps by identifying these Principles or Laws could do the same for me as well.

Personally, this was something I never really thought of doing, as I often saw myself as a reflection of the trends of time. Furthermore I particularly never like imposing my thoughts on others, nor do not want to come across as a high brow know-it-all. The end result is my encouragement of designers, that I work with, to develop their own thinking instead. Hey, this perhaps is a design philosophy after all?

But as I see this blog as a great place for discussion, I thought it would be a good place to put up my working list for feedback. Do note this list is by no means definite, nor am I looking to impose my thoughts or beliefs on you. Please consider it as a work in progress, and also what I think rather than what should be.


[ Good Design ] ~

1. is a good investment.
This originally started as “Good Design is Good Business” courtesy of Mr. Watson. However in today’s business environment, I belief most people understand this concept, but not many actually see it as an investment that has tangible returns. Therefore most Return on Investment (ROI) calculations can apply here. This means there has to be risk assessments, planning, budget controls, and long term goals set out. It is not, and should never be about making something look good and flogging it for extra cash.

2. does not discriminate.
Good design is all encompassing and unifying. It should not just be about the product or look. It should include every single aspect that circulates around a product, including things like experience, usability, packaging and branding. Design thinking can and should be applied into all aspects of the business and organization.

3. does not exist in vacuum.
Nothing comes from nothing. I find the best designs are the right ones for the context it is developed in. Good understanding of user needs, a critical insight on a problem, and a well defined brief is vital for producing the best designs.

4. satisfies all requirements.
A design cannot be successful if it does not satisfies all requirements of the business and development constraints. This is to a certain extent about compromise, but it is also about prioritizing, and ensuring that you win the war not the battles. Pick your fights and learn to negotiate.

5. is beautiful.
I don’t think too much needs to be said here, but our visual sense is one of the strongest of our 5 senses. There is no justification for bad design or idea. In other words you cannot polish crap. So be self critical instead of letting the market tell you otherwise.

6. is innovative, intuitive and clever.
The purpose here is to go beyond aesthetic or focusing too much on the look of a product. (Just in case point 5 threw you off, heh heh!)

7. is strategic.
This last one, I think is the most important. Design has to be at the highest level of decision making, and part of why an organization exists. My favorite thought is that it should have a vital function in any organization, just like accounting or logistics.

———-

So what do you think of my Principles of Good Design? Why not have your own say by commenting or sharing your own Principles of Good Design? Talk soon!





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Comments

Jim Rait
Mar 26, 08 – 10:32 pm

Great creative provocation…My comment got out of hand and I haven’t the time to make it more simple so it is on my blog here…http://snipurl.com/22nox [ic-pod_typepad_com]

Mario Vellandi
Mar 27, 08 – 2:08 am

Ha, I think you’ve covered most if not all bases. I’d of course like to add that good design allows for a form/object that’s competitive and market/user-oriented (covered by #4), sprinkled along with some sustainable/innovative materials and processes (I suppose covered by #6).

DT
Mar 27, 08 – 10:22 am

Hi Jim and Mario,

Thanks for your comments…very enlightening. I will be updating my principles shortly!

Jim Rait
Mar 27, 08 – 5:14 pm

If we think of the degree to which design strategy is embedded in an organisation as a continuum then a principle and yardstick (metrestick?) of how well we are doing in embedding design in the culture would perhaps be:
“measure of overall approach to opportunity and solution finding”.
At one end we would have “perceives problems and buys in the cheapest stock solution” and at the other “explores trends and invents new combinations of aesthetics and technologies to ride that trend”

Jim Rait
Mar 27, 08 – 5:22 pm

….and another link… Bruce Mau wrote an incomplete manifesto for growth at: http://www.brucemaudesign.com/manifesto.html

Nithin David
Mar 28, 08 – 1:45 am

7 is a my favorite too.. Being strategic is what design deserves to be and is meant to be. Industries from emerging markets is slowly but surely taking note of the strategic importance.


There is no justification for bad design or idea. In other words you cannot polish crap. So be self critical instead of letting the market tell you otherwise.

Very very well said

DT
Mar 28, 08 – 9:10 am

Hi Nithin David,

Thanks for stopping by and leaving your comments. Please keep in touch.

@Jim, I’ve seen Bruce’s manifesto, and was wondering if I should do something like that. I have not quite decided, but unlike Bruce’s and Medea’s I would like to make it a design community discussion instead. Thanks again for your points.

Kojo
Apr 20, 08 – 8:23 pm

Good points… I was explaining design this week and i talked abt the vacuum bit :) and I am pleased to see it here too.

[…] (…) continue reading here. […]

Niels
May 21, 08 – 6:31 am

Good list, I like it. One question though; were is the end user in this list?

I think it happens often that a design fulfills all requirements but still leaves users frustrated or unhappy with their purchase. So what about adding this one?:

Makes costumers happy and contributes to brand loyalty?

>> Niels last wrote: Samsung MP3 player

DT
May 21, 08 – 9:01 pm

Hi Niels,

Thanks for taking the time to leave your comments.

I had hoped point 4 and 6 covers this, though it is not implicit. I will think on this and make this point perhaps clearer in the future.

This is always in BETA!

Niels
May 21, 08 – 10:33 pm

Hi DT,

You are right, if you consider it as one of the requirements it is covered. But maybe it is important enough to mention it separately. I think the true power of successful companies is that they succeeded to create a product that fits well to the needs of the costumers.

Let me know when the V2 of the list comes out :)

>> Niels last wrote: Usability of parkingmeters

Jim Rait
May 24, 08 – 4:01 am

I have written about the Design journey here: http://snipurl.com/2abhc [ic-pod_typepad_com] I believe that the four principles that drive innovation and therefore design are:
1.Simplicity- to reduce unnecessary complexity and to focus on delivering excellent consumer experiences.

2.Space- to expand our thinking leading across a broader range of opportunities.

3.Self-confidence- to believe in our insights and to lead the market

4.Speed- of decision making and of time to market

Everything else flows from this …it is the interactions of people in business, technology and cultural roles (link: http://snipurl.com/2abig [ic-pod_typepad_com]) that determine the success of the venture- otherwise known as the project.

>> Jim Rait last wrote: Underarm balling

Aen
Jun 02, 08 – 3:24 am

Good design is design that does not get in the way of what it is designed for.

>> Aen last wrote: In Search of Better Search

Martin Owen
Jun 06, 08 – 11:21 pm

Design should be ethical?

Do the messages in Papernik’s “Design for the real world count”? I do not think @2 and @4 are enough.

Beauty is in the eye of the beholder. Are there good designs that are ugly? or invisible? Or is this beauty in the way mathematicians think their equations are beautiful?

And does “form follows function” have any residual meaning in our post-modernist age. When we now make promethean multiple meanings out of computational forms? Or is the iPhone the Swiss army knife - a joy on a camping trip but each function is best done by a purpose designed tool?

DT
Jun 09, 08 – 4:32 pm

@Aen Thanks for stopping by and sharing your thoughts.

@Martin I think that is a great point. But should we consider ethical more in the realms of the choice of projects or product rather then the design?

True it is arguable on that beauty of design is subjective. However personally, I find that falls into the realm of a student trying to justify their work. The reality is a beautiful designs are often seen as beautiful almost immediately no ifs and buts, but whether it is a good design is another question.

I think “form follows function” is a serious problem in our design circles today. Particularly as now we are talking about convergence and products losing its meaning as it becomes more complicated. In general people seem to have evolved into another level where they can deal with a certain complexity. But you might be surprised to know, that there are people who do find the ipod complicated and THE best selling Mp3 player is the dumb/drag-drop players that have no screen.

I personally long for the products that people just “get” and that is sorely lacking in today’s consumer electronics scene. This is often a matter of costs vs. margins and the justification of selling prices when every a additional feature is added to a product.

I might be wrong on this, but hey I rather use a single bladed Jack Knife than the Swiss army one.

Thanks for stopping by and leaving your comments. Please do keep in touch.

Adiel Gavish
Jun 09, 08 – 11:51 pm

I would also add that “good” design includes the principles of sustainability. The blueprints for sustainable design can be found the moment you step outside, in the natural world.

We have designed our products, services and systems to be un-sustainable for too long, and are feeling the negative impacts today.

Everything can be made to be earth and human friendly, we simply have to integrate these design elements into all of our innovations. By unlocking the secrets to nature’s success, we can also create innovative, sustainable, self-balancing systems, products and services.

Sustainable design is a choice to make things in a way that is life friendly.

Martin Owen
Jun 10, 08 – 4:44 am

I think we can have an ethical design practice as well as design ethical products. Whereas I do not think that use co-design is right for all circumstances, it is a choice that needs to be evaluated. Design practice should address inclusion (addressing disability for instance). Conflicts between client and end-user are questions of ethics….

[…] What Are Your Principles of Good Design? […]

Arnomat
Sep 05, 08 – 5:24 pm

…agree fully with #7 and like to add that here lies one of the most important keys for truly successful design. No matter how skilled I am as a designer, no matter how thorough and well argued I present my designs, my client needs to have the right understanding of design.
More and more I need to convince clients on the importance of all that surrounds the beautiful drawings. That our process needs backup from user tests or other… Design has advanced but the understanding of it (by clients) still needs work!

Peter
Sep 18, 08 – 2:37 pm

I’d throw “communicates” or “wins” into the mix. A client who cant see a good design is one of the arbiters and metersticks. So acknowledgement of where the client is and how far he can be taken on the journey to ‘ultimate good’ is what gets the bread on the table. Does pragmatism rate in the lexicon?

DT
Sep 18, 08 – 6:20 pm

Sorry for the late replies!

@Adiel: I think sustainability should be in there somewhere, or perhaps a “hygiene” factor instead. Meaning a must have. I personally would like to leave it out, as you can have bad sustainable designs as well.

@Martin: Ethical, is to me another “hygiene” factor and not key to crafting a good design.

@Arnomat: This strategic level thinking has many applications, and you are right to say clients need to operate on the same level as we do.

@Peter: Pragmatism is one key attribute many designers lack, and this results in design/products getting killed even before they leave the table. This is a result of designers pushing their way and not compromising.

Thanks for all your advice and comments, I will see if I can update these principles!

Pauly
Sep 20, 08 – 2:31 am

Good design should be adaptable/flexile, truly good design will function well and look good even when it’s being used for something it was never intended for. Good design also decays with grace, some things might look great as you pull it out of the box but truly well designed things are intercepted by those dudes that go through your trailer when you go to the tip.



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